Friday, January 31, 2014

Ryse: Son of Rome – Experience The Real Battle


Ryse: Son of Rome is big in scale, however small in scope. For all the spectacular scene it punches at you--the sight of a hundred-strong army laying weakling waste to a barbarian horde, the march of a legion as hulking excellent fireballs rain down from the sky--your part in it all is that of an outlier, a lone wolf single-handedly wanting to save a crumbling empire. What you are left with, then, are the scraps: small melee fights against a procession of brainless competitors who you slaughter in shatteringly shallow third-person combat.

What at first appears like a remarkable system according to accuracy and timing, mostly thanks to some great visible cues and elegant slow-motion animations, rapidly will become a workout in mind-numbing tedium--and with only a sword and a shield attack offered, it's barely astonishing. Sure, you can find blocks, dodges, and counters to aid things together, however when you're up against competitors whose repetitive moves you will have seen in their whole after the first hour of the video game, it is not some time before you've skilled everything the combat system provides and determined a sequence to repeat ad nauseam.

Perhaps the grisly stabs and bloody dismemberments of hero Marius' quick-time completing techniques do little to relieve the banality of it all. Blood is spilled with your intense frequency in Ryse that that which was once surprising and remarkable is soon reduced to simply another repeated sight to disclose. Killing enemies is much less gratifying every time you lop off another limb, and for a game that's by pointing out combat, that's a genuinely big problem. It is not as if you possibly could avoid the bloody finishing moves either, with bonus deals including health regeneration and experience increases tied to the attacks.




And thus fights rapidly blur into each other as you're constantly marched from one small group of opponents to a different, dropping litres of barbarian blood on the way. The odd turret defense objective and sections in which you march a small legion perfectly into a tower--raising protects to prevent a flurry of fiery arrows over the way--do their finest to blend things up, however these moments are short-lived and so shatteringly simple which you seem like you might likewise not be in charge of the game at all. Perhaps the moments if this appears like the video game is sketching you into the larger battle just offer the illusion of control. You are able to bark orders at the Kinect to release a flurry of arrows, or choose in which you need to station your archers when you battle, however all you need to do is play such battles several times to find out that your decisions have little showing on the battle at large.



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Monday, September 9, 2013

First Person Shooter BLACKWATER for Xbox 360

I have never really gotten a chance to play many Kinect games in my day so far. I’ve really only touched on some sports ones and Rise of Nightmares. Well recently I got to try Backwater. Now seeing the commercial for this game, it looks completely fantastic as far as motion gaming goes with this guy in the ad jumping over his couch and chucking grenades through the air like it’s no big deal. Well playing the game and watching somebody in a commercial play are two different things.

In Backwater you’ll learn a whole new deal about combat as well as how much you crouch apparently when you’re fighting for your life. Blackwater gives you a little introduction to some of the characters when you start the campaign but it is brief because soon you’re thrown out there and have to start pointing your reticule at an enemy and holding it on that target long enough to get a shot off. I constantly found that it just worked best to hold either my left or right arm out and make a pistol shape and it worked very well.

Also learning how to toss grenades was easy when I consulted the booklet inside the game case. Basically for this you hold your one arm extended out and then use your other to start forward and extend behind your backend toss forward, if that makes any sense. If it doesn’t I’m sorry, motion gaming on the Kindest is still quite a feat for me. I’m getting better at it though. I thought it was actually cool playing a shooter on the Kindest minus the bagginess of the Kinect controls. It was fun kicking doors open and jumping over things as well.




Crouching was cool for the first five minutes till you realize it’s key to survival because the guys shoot you way faster than you can get them so you have to duck back down after one or two kills you get. The story doesn’t give too much depth, though I did giggle at some of the one liner such as “I’m riding shotgun with a shotgun” ha-ha, clever. But I feel that’s okay the story is short because it seems to me that the main appeal to this game truly is just that you’re shooting a gun on a motion gaming console without a controller.

Hands only combat. And you can always play the other modes available in the game if you finish the campaign adjust want to shoot some guns. Although with the release of Cabala’s new gun with their newest addition to the big game hunter series it’d be cool to see some kind of badassAK47 or something to use with this game. But it is a cool new experience to at least try on the Kindest. For now I’ll stick with sports games for the Kindest and leave first person shooters to my controllers. Again thought was a pretty awesome shot at gun motion gaming without any type of controller and think if the Kindest was a little bit better itself it’d be able to capture the motion of you in combat a little bit better, making this game and your life with it much more enjoyable.


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Friday, August 30, 2013

PHINEAS AND FERB: QUEST


People always tell me I need to watch Phineas and Ferb. I mean, this must be some pretty serious stuff, because it's all I freaking hear. I only watch cartoons pre-1950. Few exceptions. We've been over this. And yet the persistent chorus...persists. I feel like I’m missing something here. Not because of the game. The game sucks. Well, I guess...
I mean, it doesn’t suck. It's just...like, I'm not sure how many ways there are to say the same thing I've said about countless other licensed games that are pretty much the same thing. I feel like the Kraang, at this point. This game that is licensed is the same as the other games that are the games that are licensed.' Phineas  and  Ferb: Quest for Cool Stuff. Lot of presumption in that title, wouldn't you say? I mean, if cool stuff's is just stuff you give to other people...then yeah, this is the quest for the cool stuff. That is the stuff that is cool.

I guess the summer vacation is coming to an end, so Phineas  and Ferb want to live it up. By collecting stuff, for a museum. What a terrible idea. Thought you guys said I was missing something here. So this so-called Quest for Cool Stuff doesn’t involve nunchuks. And boom, that's ten points off the cool stuff scale. Instead, you're going to  be  platforming, which is definitely cool stuff. But in this game, it's not as cool as it usually is.

It's basic side-scrolling. With  an emphasis on basic. You collect the shiny things, stomp on the enemies...this is Platforming 101. It's a beginner's class. For the beginners. Who are the beginners in the class. I'm sorry. It's just that this is kinda boring. So the name of the game is basically fetching quest city. You finish the levels, but then, you’ll get these little requests from people who want you to go back and replay them to find stuff.



So you go back to the earlier stages, with the equipment and powers you've earned since then, to get the stuff you couldn't get before. And that sounds alright, but...again, it's a lot of fetch quests. In big, empty, boring levels. Fortunately, the game plays well. The controls are...sufficient, I guess. The game's mechanics aren't much you can drill through stuff. You sometimes get to play these bonus levels as this platypus thing. This is just...kind of weird game.

You're just going into levels, bringing stuff back, and then going back in. And the layout and structure of this process isn’t exactly intuitive. You're just walking around trying to figure out what to click at first. And for a kid's game? You can't do that. A simple level map's just fine. I mean, I like when developers try to be clever, but...don't do it that way. Do it with the gameplay and level design. Which  this  game doesn't do.

To be fair, this isn't the worst licensed game in the world. For a game like this, it's actually not bad. But...I feel like I say that all the time. I mean, if there's one thing I've learned from reviewing the sheer amount of games I review, it's that...games like this are almost always the same. I mean how about some creativity? I don't think that's much to ask for poor Phineas and Ferb. Which  I'm going to watch one day. I promise.


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Wednesday, August 22, 2012

Want More Karaoke Games Like Pop Song- Have A Try Today

Although you can't shut off the real singer's voice while you sing (unless you use the eyetoy), you can however, use the L1 and L2 buttons to raise and lower the microphone volume so that it's easy to still hear your voice. What's even cooler is that you can playback the song you just sung and either pause, FF or Rewind it, at any time, as well as saving it to a memory card (uses about 550-700 MB per song).

On playback, you only see the music video and not your score or note bars to see where you went wrong but it's still an amazing feature even with some occasional, mostly minor, distortion that might occur. You can even add sound effects like making yourself sound like a robot or a baby on helium,add vibrato or reverb and alter or remove them at ANY time. The game plays very much the same way as Kar. Rev. except that the lyrics don't scroll across the screen from left to right but rather stay in the middle (underneath the video) and a blue bar slowly approaches the lyrics to let you know when to start singing. In Singstar, the scoring method seems a bit more complicated and I'm not a fan of the extra Rap meter that briefly appears during a rap sequence in some songs.

However, I do really like the way your blue pitch notes (or red ones for player 2) stay on the screen for the entire phrase, so it's easier to see where your pitch was, and how far from the desired pitch you were, at a specific point in that phrase. You can even see the gaps where you incorrectly stopped singing. It's all nicely done and adds to the overall experience. Also, if you sing a phrase close enough to perfect you'll see the word "Cool" appear, which is equivalent to Kar. Rev.'s, "Great" rating. You can play without being scored in the "Freestyle" mode (for 1-2 players) and you can even remove the note bars if you don't want the videos to be cluttered with them. However, the lyrics underneath the video can't be removed.

The game will also save your various high scores (even your medly scores-except for Random medly). It will show the difficulty level and whether you sang the short or normal versions of the song, but it doesn't show you the dates you set them on or the cute name ranking you got with your score, such as: Amateur,Wannabe, Hopeful, Lead Singer, Rising Star, Superstar or Singstar. There are three difficulty levels, but even on the easiest level, it's tough to improve your score once you get into the 9,000 point range (perhaps 10,000 is the top score?) because even if you miss just a few notes per phrase it will seriously keep you from improving. It's easier in Kar. Rev to improve scores because they range on average from 10,000 to 50,000 points, with some big swings possible as you improve.

With Singstar however, after just one week of playing, the odds of improving your best score would most likely be very small. Still, I love singing "Chasing Cars", even in mono, so it's still something I'll play every month most likely and if you like singing karaoke and already have played Kar. Revolution, you might as well at least rent this to see if you're okay with the less than cd quality of the songs. Yes, you can play this game by yourself (in "Sing Solo" mode), but because it has no career mode, you'll most likely also end up playing in "Party" mode (for 2-8 players). You'll get the same kind of choices as in the Karaoke Rev. games such as: Battle, Medley, Duet, First to Post (first one to get to specific point total wins), Keep it Up (must keep performance bar above the marker or song ends) etc. Song Pop cheat is here for your benefits and expect the fun for your advantage. Challenge and have fun and see how great it is to see how you  develop your singing carrier.

Thursday, December 22, 2011

Finding Your best Word and Logic Puzzles Free On the internet

If you value puzzles and also need to help you save the cost of purchasing puzzle courses or papers simply to get your regular fix, I have great news. You already get access to a lot more puzzles than you may have time to do - all for free online!

Similar to a lot of online rpg games web pages that offer limited free downloads together paid subscriptions or even extended online games, Yahoo! gives the fantastic free daily crossword in its Games segment. It is really quite simple or too simple, and yes it increases the chance to fill in just the main one letter or word you will be stuck on and never have to risk finding adjacent words you still assume you can understand (which might occur once you peek in the replies part of a puzzle book). Plus you will see your errors quickly and can establish a timer to be competitive against yourself.

Yahoo's site now offers free daily jigsaw puzzles, sudoko, and various free puzzles/games. Its Word Roundup online game is a bit like a conventional word find, but it surely gives different types ("three flying insects") rather then correct words ("bee, " "moth, " "fly"). The sudoko puzzle permits users to see all choices and make notations; what's more, it prevents wrong replies from being turned to squares. One downside to the Yahoo! Games web site is the loud and bothersome video advertisings, which in turn lessen the pace of the puzzles' loading.

Kakuro, staying less famous than crosswords or sudoko, can be a bit harder to discover online. Dummies game site (as in the "... for Dummies" books) offers free regular kakuro and sudoko, nonetheless you need to print out the puzzles, and also the paper and printer ink would likely cost practically approximately pre-printed puzzle books. Additionally, printing is a certain amount of a hassle, specifically when you simply have a few moments to spend on a puzzle. For an each day puzzle you don't need to print, check out kakuro. Com. It immediately illustrates all number prospects, and you may earn notations of prospects in individual squares just as you'd probably do on paper.

Related logic/square puzzles are griddlers, which in turn furthermore go by few names, which include "paintdoku, " "crosspix, " and "hanjie. " Most of these puzzles use quantity clues outside a grid, whose boxes you fill in to generate pictures or models. It's just an exciting challenge, and Griddlers game site features thousands available. The website includes an active community of griddler fans and delivers an opportunity to create your individual puzzles.

If the Sunday paper's cryptogram isn't plenty of to keep your deciphering skills present-day for the week, it is possible to go to cryptograms g for free cryptograms, each associated with statistics that contain the average solve time, so you can measure your special skills against the ones from the typical cryptogram fan. Doing cryptograms online features the bonus of immediately filling in all the related letters in the puzzle, therefore you really don't skip any, just like you might on paper.

Jumble fans just might discover an every day jumble with a related cartoon riddle at Jumble. com. (It is the same to the one which shows up in a great many newspapers country wide.) Online, it is a timed online game giving bonus things for a quick solution.

Logic puzzles much like individuals with grids published by Penny Press are generally rare online. A couple of web pages give a limited amount of logic puzzles (such as crpuzzles game site, which in turn also has semi-rare acrostic puzzles, and Puzzlers Paradise), and ArcaMax's regular online games newsletter from time to time includes a logic puzzle as its brain teaser, one more free method to prevent your mind sharp. (Subscribe for this newsletter, which has a very few valuable puzzles among its advertisements, at arcamax game site)Of these sites, solely Puzzlers Paradise gives you online grids, so you may want to have pencil and paper helpful.

While you do puzzles online, you would possibly miss the tactile feature of the experience. Quite a few puzzle fans enjoy the feel of pencil on paper almost up to the mental challenge. Carrying out your best puzzles online, nonetheless, will save paper and cash, and yes it lessens clutter. Give it a try!