Monday, September 9, 2013

First Person Shooter BLACKWATER for Xbox 360

I have never really gotten a chance to play many Kinect games in my day so far. I’ve really only touched on some sports ones and Rise of Nightmares. Well recently I got to try Backwater. Now seeing the commercial for this game, it looks completely fantastic as far as motion gaming goes with this guy in the ad jumping over his couch and chucking grenades through the air like it’s no big deal. Well playing the game and watching somebody in a commercial play are two different things.

In Backwater you’ll learn a whole new deal about combat as well as how much you crouch apparently when you’re fighting for your life. Blackwater gives you a little introduction to some of the characters when you start the campaign but it is brief because soon you’re thrown out there and have to start pointing your reticule at an enemy and holding it on that target long enough to get a shot off. I constantly found that it just worked best to hold either my left or right arm out and make a pistol shape and it worked very well.

Also learning how to toss grenades was easy when I consulted the booklet inside the game case. Basically for this you hold your one arm extended out and then use your other to start forward and extend behind your backend toss forward, if that makes any sense. If it doesn’t I’m sorry, motion gaming on the Kindest is still quite a feat for me. I’m getting better at it though. I thought it was actually cool playing a shooter on the Kindest minus the bagginess of the Kinect controls. It was fun kicking doors open and jumping over things as well.




Crouching was cool for the first five minutes till you realize it’s key to survival because the guys shoot you way faster than you can get them so you have to duck back down after one or two kills you get. The story doesn’t give too much depth, though I did giggle at some of the one liner such as “I’m riding shotgun with a shotgun” ha-ha, clever. But I feel that’s okay the story is short because it seems to me that the main appeal to this game truly is just that you’re shooting a gun on a motion gaming console without a controller.

Hands only combat. And you can always play the other modes available in the game if you finish the campaign adjust want to shoot some guns. Although with the release of Cabala’s new gun with their newest addition to the big game hunter series it’d be cool to see some kind of badassAK47 or something to use with this game. But it is a cool new experience to at least try on the Kindest. For now I’ll stick with sports games for the Kindest and leave first person shooters to my controllers. Again thought was a pretty awesome shot at gun motion gaming without any type of controller and think if the Kindest was a little bit better itself it’d be able to capture the motion of you in combat a little bit better, making this game and your life with it much more enjoyable.


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Friday, August 30, 2013

PHINEAS AND FERB: QUEST


People always tell me I need to watch Phineas and Ferb. I mean, this must be some pretty serious stuff, because it's all I freaking hear. I only watch cartoons pre-1950. Few exceptions. We've been over this. And yet the persistent chorus...persists. I feel like I’m missing something here. Not because of the game. The game sucks. Well, I guess...
I mean, it doesn’t suck. It's just...like, I'm not sure how many ways there are to say the same thing I've said about countless other licensed games that are pretty much the same thing. I feel like the Kraang, at this point. This game that is licensed is the same as the other games that are the games that are licensed.' Phineas  and  Ferb: Quest for Cool Stuff. Lot of presumption in that title, wouldn't you say? I mean, if cool stuff's is just stuff you give to other people...then yeah, this is the quest for the cool stuff. That is the stuff that is cool.

I guess the summer vacation is coming to an end, so Phineas  and Ferb want to live it up. By collecting stuff, for a museum. What a terrible idea. Thought you guys said I was missing something here. So this so-called Quest for Cool Stuff doesn’t involve nunchuks. And boom, that's ten points off the cool stuff scale. Instead, you're going to  be  platforming, which is definitely cool stuff. But in this game, it's not as cool as it usually is.

It's basic side-scrolling. With  an emphasis on basic. You collect the shiny things, stomp on the enemies...this is Platforming 101. It's a beginner's class. For the beginners. Who are the beginners in the class. I'm sorry. It's just that this is kinda boring. So the name of the game is basically fetching quest city. You finish the levels, but then, you’ll get these little requests from people who want you to go back and replay them to find stuff.



So you go back to the earlier stages, with the equipment and powers you've earned since then, to get the stuff you couldn't get before. And that sounds alright, but...again, it's a lot of fetch quests. In big, empty, boring levels. Fortunately, the game plays well. The controls are...sufficient, I guess. The game's mechanics aren't much you can drill through stuff. You sometimes get to play these bonus levels as this platypus thing. This is just...kind of weird game.

You're just going into levels, bringing stuff back, and then going back in. And the layout and structure of this process isn’t exactly intuitive. You're just walking around trying to figure out what to click at first. And for a kid's game? You can't do that. A simple level map's just fine. I mean, I like when developers try to be clever, but...don't do it that way. Do it with the gameplay and level design. Which  this  game doesn't do.

To be fair, this isn't the worst licensed game in the world. For a game like this, it's actually not bad. But...I feel like I say that all the time. I mean, if there's one thing I've learned from reviewing the sheer amount of games I review, it's that...games like this are almost always the same. I mean how about some creativity? I don't think that's much to ask for poor Phineas and Ferb. Which  I'm going to watch one day. I promise.


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